We have Texture Filtering at 16xAF, Motion Blur and Tessellation at normal.Īnd above, again a comparison of multiple cards running the game at 2560x1440 maxed out. Image quality settings are maxed out, we are in DX11 mode, the game uses AAA anti-aliasing as standard, though we do not enable Super Sampled AA. This helped it score 116.8fps in Dirt Showdown, 77.8fps in Tomb Raider and 44.7fps in Metro: Last Light Redux at 1,920x1,080 with Ultra and Very High detail settings. Above are some performance numbers based on the different image resolution settings. Users with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models. Metro Last Light supports a number of advanced DX11 features with the latest generation of DX11 graphics cards. This figure is determined by finding the average FPS across all of the settings used in a particular benchmark (game) to give us an overall value. Following THQ's closure in January 2013, the intellectual property was acquired by video game publisher Deep Silver. Here we take a look at the overall performance of the graphics card. Initially, the game was to be published under THQ and expected to be released in the middle of 2012, it was announced on February 2, 2012, that the game would be delayed until the first quarter of 2013, in Mathe game was delayed again until May. Previously announced as Metro 2034, the game is a sequel to Metro 2033, and although author Dmitry Glukhovsky has apparently been working with the developers, it bears no relation to the book Metro 2034. The game is set in a post-apocalyptic world and features action-oriented gameplay with a combination of survival horror elements. Metro Last Light (formerly Metro 2034) is a first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver.
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